Interestingly enough, since this unique weapon isn't exactly in ample supply around the Wasteland, you can use Chinese Assault Rifles to repair it, too. You may have to put this on Sebille if Fane does not have 14 Intelligence. At this point, both of my character are dealing 200+ damage minimum so I suggest to try be around there. Continue along the beach to the north. Offer to help and youll start the side quest. Dont be afraid to use scrolls, especially Haste. If you're experiencing an out of memory crash, you can fix it by adding the JVM argument -Dio.netty.maxDirectMemory=0 in your launcher's options.. Purchase the. The gnarled tree in the center holds a grotesque sight-a face somehow fused in the bark of the tree. Exit the house and go a little south to (X198, Y409). Next head south to where you're in between the two poison bulbs. Unfortunately, that was the limb that the shark had left over. This is very helpful if Fane is in a jam and you need to save his life. Apologizing for the rude greeting, King tells you about the Family, a gang of hooligans using Arefu as their personal playground. Where to put that? This will prompt The Doctor to focus on Sebille now. Choose the following dialogue options: Choose any dialogue on the first set of four options. Interact with it to lower the bridge, giving you access to the Hollow Marshes (another route for. Before the end of the dialogue, switch to Sebille for pre-combat buffing. Have both your characters enter sneak mode, after splitting them, and head to the wooden platform to the left of the house. We need to head back to Jahan at (X296, Y287) and enter the middle area of Cloisterwood from the east. Return to Grog the Troll at (X160, Y177). Have her enter sneak mode and head to a cellar hatch at (X444, 298). Make sure you read the book as well as it holds the method to control the Lady Vengeance, adding more information to our current quest. Karma influences you in several ways during your game and has a hand in determining your final ending sequence as well. Pinkerton can be difficult (and dangerous) to reach simply because of his location within the city. The battle should be straight forward but you need to control him quickly. The fountain never runs out. This door is locked and cannot be picked. We want to slowly work our way around the room in sneak and pull our applicable letters. The game will auto-save and it is recommended to. Split Sebille up onto the wood platform up the hill to the left and move Fane down the beach. A decent strategy, if you're really having trouble, is to switch to Sebille and attack the other scarecrows in the area when Restless Scarecrow is talking to Fane. If Laura tranquilised Travis or didnt shoot him in Chapter 7, you will earn, But if Ryan bled out, Laura and Travis will fight over the droppedshotgun. She might have a heap of gold and some of her inventory items. Find a hidden button at (X289, Y481) and interact with it. Inform him that The Advocate is dead and whom his master is. Inside, reap the valuables in the likes of a Fat Man, Assault Rifle, and a variety of ammunition. Jump over to the corpse and loot. You can let her go or kill her. Choose the first option that the Mother Tree must die. This will progress the quest so that we need to "deal" with the Silent Monks that murdered his parents. It is now time to complete the Lunar Gate puzzle. Choose the [SCHOLAR] dialogue option that is shown and you'll be able to enter the imp pocket-realm. Speak with her and she'll trigger the quest. Exhaust the remaining dialogue and you will complete the quest for 3,875 XP. Even with Pet Pal, he doesn't give us any activity or quest progression. If you open the chest then the bulbs will activate, potentially dealing damage to your group but you can teleport the bulbs away to clear a path for you if you desire. You will earn. He grants XP but the crucified victims do not. Their lessons will reward you an attribute increase for a decrease in another. Use teleportation skills to gain a lot of ground and even use Skin Graft to reset them, giving you move movement. Loot it and use the door. Of course, we want to use Time Warp to try to clear out as many Black Ring as possible on his turn. After the dialogue (success or failure), attack him. He trained extensively to achieve mental and physical perfection, in addition to mastering martial arts, detective techniques, and criminal psychology. You can persuade Magister Ranley in the cell to give you information about how to control the ship but it isnt necessary. This is a long and cumbersome chapter, but eventually you will be free to explore the station. The bridge at (X414, Y111), youll encounter some Magisters. Radeka will initiate dialogue and you will be able to switch back to Sebille. Opt to use a Time Warp to outright kill or control several enemies right away. The island is quite small, and it only has two waypoints, so expect to do a lot of walking. injects herself with Delta's ADAM, allowing him to live on inside her mind. Be very careful here. Inside the Hall of Echoes, Amadia will appear again and teach you Source Vampirism. Trompdoy will appear and tell you to go away. We don't need that Deathfog skill! At this point, you have no choice other than to cap him. Instead, sweep around to the left of it, where you'll find ", In order to obtain this trophy, you must first find a tarot card during any chapter. Vault HQ can be ignored if you want since we can tell you where Vault 92 is. Don't bother pulling the knife out when given the choice, just continue playing. Kill his target then use a jump skill to get to the ladder and leave. Split Sebille from Fane, then ascend the vines south of Alexandar at (X293, Y944). Embark on the long trek to Lamplight Caverns. As part of these events, Ryan will get stabbed by Bobby. North has a bridge with Source Hounds near it that will detect your Source. She has a nasty aura of evasion that youll need to deal with. Go north east here until you see a yellow dot on your map. Make sure it is a white outline when you try to throw it or it won't work. There is a Mysterious Tech nearby that youll need to interact with. She uses magic, specifically water-based attacks, that can cause ice surfaces. Pick up. When you return to the city an elf will appear, thank you for killing Isbeil and tell you that The Doctor will see you now. It's worth noting that choosing to run or hide has no major impact. After Oscar got addicted to ADAM, he fed it to one of his cats, Mr. Boots, to make him grow tiger stripes, but it also caused him become addicted to it, and Oscar was forced to kill Mr. Boots after he tried to steal Oscar's ADAM. This quest involves enter the hatch at (X252, Y393). These sentinels bunch up so they can deal a lot of damage to you if you get caught in their spells. Loot the area as there are several chests. Ensure that your Whirlwind will hit at least 2 of the opponents. Warfare > (Two-Handed = Necromancer = Scoundrel) > Polymorph. After you've gone safely up the ladder, find your character recruit Sebille at (X211, Y119). You need not be so hasty to skip ahead to Vault 87, as Little Lamplight holds some pretty interesting wares. Once you reach the temple, the water will start to drain. As we have an undead character, this is easy. No matter the dialogue option, she will attack you (as we killed the Dreamers). He will sprint away towards the Hidden Alcove. Youll find a fallen log that you can cross at (X330, Y282). WebPassword requirements: 6 to 30 characters long; ASCII characters only (characters found on a standard US keyboard); must contain at least 4 different symbols; After Charles is transformed into Subject Sigma and defeats his treacherous former business partner, the Thinker is eventually able to help him escape to the surface, where he is able to regain his humanity, pay his last respects to his wife and finally move on. The red one will trigger combat without the lich being released. From the Temple of Amadia waypoint, head southeast to a broken ledge at (X142, Y715). You should try the activate the trees in the following order: Spring, Fall, Summer, and Winter. Once again, it is possible to do this and avoid Travis becoming hateful, but doing it has no benefits. Since we killed the Magisters already, it will just be White Magister Jonathan. If we came here right away in Act 2, this would be a daunting battle. You should immediately invest in Persuasion (Fane) and Thievery (Sebille). Agree to play. Alternatively, you can use Teleportation to bring the corpse to you! The first order of business, as stipulated by the evil-minded Betty, is to turn on the waterworks for lil Timmy! It is finally time to get our revenge at his attempted treachery! Note that these screenshots were taken prior to the Act 1 - 2 interlude battle but should still be comparable. Griff that name sounds familiar. The first part of the battle consists of one archer, two warriors and one caster. Have him absorb it. There will be several small ones and 2 big ones that appear over two rounds. For the sake of remaining consistent throughout the walkthrough, we will often refer to the protagonist-your character-as a he. Unless you have a high Medicine skill to weasel you out of this self-destructive task, jumping off a roof or standing on a landmine works really well for these objectives. This starts the side quest. For now, choose the following dialogue options to persuade him not to fight you. Once you've hacked the terminal, select Begin Water Chip Service, Begin Manual Service and finally, Run Systems Purge. There are three other minor demons walking around as well. The reason Shadow was originally developed was to be an immortal soldier for the military. You will find an NPC named Fletcher Corbin Day at (X532, Y414). Here are the benchmark skills for level 16 that I have: These items are outlined in yellow and are the final tier of armour and weapons. Put on piece at the bottom of the ramp. Further south in the camp at (X162, Y137) you'll see a man, Baladir, a coffin and a lizard, Saam. Magister Loke was blinded in battle and we want to get him to shackle us. Inside, you'll find a door immediately to the west. For an example text overview of the fight itself, see. On Fane's turn, use Time Warp and finish him off for 20,075 XP. This is helpful if you want to get out of danger or bring a weaker enemy to you instead of the one you're facing. Couple of ways to do her in, but really the easiest way is to go into her house and rig the oven to do things it shouldn't. Return to where you were ambushed, the game will auto-save and you'll be in front on a Palisade Gate. From the cave entrance, this initial area has some Spirit Vision NPCs, a lot of corpses and one terrified dwarf. You can use a jump skill to get down. Dig up the right-most dirt pile, which belongs to Ermin Kringus, the sawmill overseer and foreman. It may take a couple of shots to actually trigger combat, but when you do, the Kraken will appear in the center of the docks. If it is clear of all effects then you can do your normal opening with ease. Tell Grog that Marg is dead and this will complete the side quest. I believe that this was built in case you entered the cellar through another way and the door was closed. To the east of the stairs is a door with a red tent immediately outside (X289, Y169). Loot anything else youd like in the area and then return to the surface. Descend into Withermoore's hatch next to the waypoint at (X208, Y157). Furthermore, you could recruit Fawkes at this point, provided you have good Karma and don't already have a party member. Once the matter has been settled, the town of Canterbury Commons is in your debt for ridding their town of these two nutcases. Simply place barrels or other objects on them to open the door again. Clean up the remaining Magisters/Paladins then switch to Fane and finish the dialogue. Youll run into a pressure plate puzzle that you need five characters or objects to complete. For example, if you are given the fraction 4/8 for the word "Question," this means the password also shares a -tion ending, which comprises four letters and can easily be the suffix of many other words. Persuasion. Head up to the Main Floor via the door at (X242, Y681) and kill every Silent Monk you see. Now that we're level 14 and equip with Source Vampirism, we're ready for the next area: The Blackpits. Attack Ninyan and you'll start combat with her. Youll receive 11,225 XP and complete the quest. The normally knowledgeable man doubts the existence of G.E.C.K.s, but advises you to consult old Archives from the Vault-Tec terminal for further information. The other reason to use VATS is a neat bonus 15% chance of a critical hit on top of that hidden number derived from Luck, certain Perks, and other hidden bonuses. If you really need to, you can opt to Flee from the battle to the nearby waypoint but one of your group will be left behind. It is, however, more XP (161,700 XP to destroy the machine. Gamespot Staff Buddy will rush over to a hidden key that he buried. Approach Lord Linder Kemm and choose the following dialogue options: Paladin DeSelby, the accused, will be sent to the prisons instead of executed. You have about 15 seconds before that happens, so you turn on a torch, then leave. Turn south and continue along the path until you reach a Reliquary to look at (X200, Y776). If you have the Child At Heart Perk or a high Speech skill, you can also obtain a Bear Charm from Sapling Yew. It all depends on how powerful Fane is. You should have the, Interact with the Skull Marked Door and press. Head north from here and you'll encounter another Voidwoken and two Vicious Eggs. While rummaging through the worn furniture, you will find Rad-X, Rad Away, Shotgun Shells and even the awesome Laser Pistol. Despite this being Laura's aim all along, it's not that straightforward to reunite her with Max. After the first round, a larger Voidwoken will appear. Open your map and jump to the waypoint Paladin Bridgehead and get ready for our first end-Act battle. He will show you what he does to access the Chancellor's chamber at the north of the room. Vicious Egg, which are combat participants, also count towards the trophy. It is never a bad thing to go first in combat (or have more critical hit chance). If that's the case in your game then go all the way to the edge of the platform and use Cloak and Dagger to jump just past his line of sight (the red outline) towards him. Before we start this quest, open your map and go to The Lady Vengeance. Uncanny Evasion is a must here. Enter the next room and walk to the middle. As plasmids are most likely to do, this results in him going bonkers, narrating all of his murder sprees like a sports announcer describing a heated match. Continue to across the wooden bridge. Right after speaking with the figure head Malady will ask you if you want to continue. Here, you'll see our Ferryman friend below. An anonymous user from the Divinity Wiki performed both paths and noted that the XP was greater if White Magister Jonathan is killed: This map shows how much of Act 2 we'll be covering in this section. As we want the XP, kill him. Past Han (from the boat earlier) youll see a makeshift medical camp (X430, Y47). At this level, you cannot win this fight. None of the surrounding Voidwoken seem to patrol near Loic, so use Cloak and Dagger to drop Fane right behind Loic. Trompdoy will finally die. The AI doesn't use Sebille properly so it isn't an overly difficult fight, but don't get arrogant - you made Sebille into the beast she is. To ease the fight, you can position Sebille on the high-ground around west of the bears at (X239, Y202). You will unlock this trophy after completing Chapter 10: Bricks & Mortar (it may be titled differently depending on who is dead or alive). This will add next steps to the Lohar quest. Nothing can defeat Batmanas long as he's prepared. Once you get her health low, shell turn into a spider. You'll see in the video below, I had to use Living on the Edge on Sebille so she wouldn't kill herself. This battle will help us conclude the side quest. The credits will roll for around 20-ish minutes while some podcast hosts are talking, and they are unfortunately unskippable. Return through the secret door and down the stairs to the left of the room. Access the terminal and open the studio from there. This will give you a Dusty Pouch with your first unique item. There is another Magister that patrols to the west but he may not get in range to join the battle. If she doesn't then go get her more Wits (or lower Fane's). As Fane is likely the weakest with magic armour, you will want to get in their faces quickly. On her first turn, she will whistle for help and bring forth Magister Urlan, Magister Aagon and Bruiser (Source Hound). This will also update. You do, however, need Lockpick skill of 50 to un-jam this grate, which deposits you at the AntAgonizer's location more quickly than the former route. Each tree must be touched by a specific environmental effect, such as water or steam. The Citadel is a fortified safe haven; here is where you also learn to finally equip those Power Armors you've been lugging around. Fane will be able to fight them or persuade them to leave. Before Kaitlyn (and possibly Dylan) can take on Caleb Hackett, she'll have a bit of time to finish up her collectibles sweep. However, do not kill Trompdoy until the second round of illusions have spawned or you will miss out on the XP. She needs 30 Quantums. Once you get to Windego you can either use a ranged attack, spell or item such as; Battle Stomp, Tentacle Lash or a Firestorm Grenade to damage her or you can just allow any of the Magisters interrogating her to attack her. Search the Enclave corpses for any goods and move on to the Control Room. Use "Blessed" items such as Blessed Water Balloons on the fire to douse it. If you speak with Dr. Zimmer afterward, you can choose to help him out with his little android problem and thus initiate a side quest. We will swap it before the final battle. In his study, youll find a lever at (X570, Y764) that opens his secret backroom at (X579, Y746). If you cast Spirit Vision, you can help her be free from the God King's grasp; however, that will not net you any further XP. The other scarecrows are a minimal threat. Below are some benchmark screenshots. Using Forge-1.16.5-36.2.34 | Mod Updates | Modlist. Both will yield the same experience but the proper way will net an additional item at the end. If you ever run into trouble in combat then use this and enemies will not attack you. It doesn't go well for him. With her high ground advantage your challenge is gone. There are two possible caretakers for Bryan: Vera Weatherly in Rivet City, or Mayor MacCready in Little Lamplight. For now we'll note both chests and return for them later. There is a hidden Dirt Pile near the Human Skeleton and Blunt Shovel at (X237, Y67). Unleash your preferred Super Mutant vanquisher, and get to it! Death Wish + Anathema + Onslaught is likely one of the highest damage attacks in the game. This dialogue, unlike almost all others, does not have an [End]. Approach Isbeil and Justinia and you'll enter another dialogue. In the same room, look at your mini-map and notice another path at (X478, Y632). They don't have as much use as DOS1 but they still work fine. Perform some perfunctory Super Mutant extermination in the Lincoln Memorial, but not before speaking with Caleb Smith to pick up another objective. Speak with Big Marge at (X443, Y100) and youll get the quest. Then choose to sit in the sand and listen. WebGolden Super Mode: A different, lighter shade of gold than Sonic's, but still counts. There is a dirt mound to the right of the stairs that will have a locked chest buried underneath (this requires Thievery 2 to open so you might need to pick it up with Fane for now). If you do not have that, either put on an item that adds Persuasion, or return to The Lady Vengeance to give Fane more (since you will have enough Civil ability points to get 5 at this point). Split Sebille and move her to the high-ground overlooking the centerpiece. If you choose not to kill Peeper, he will attack you with other void creatures. We also discourage placing more than 8 points in any one stat, as 8 is about as good as you want to be in that particular discipline. It should be noted that if you do complete the following XP gain then some of the intervals mentioned in, Head back to the crime scene area with Magister Waters, Magister Marel and Magister Cadoc which was just past Magister Siwan at the beginning. The truth is that there is, [UNDEAD] *Say the only thing that seems wrong here is that the two of you can move, yet possess no muscles or ligaments.*. Shadow loathed GUN for killing Maria Robotnik; he now works for them. Interact with it and choose to place your hand on it. You can disarm them or simply walk around them. Start the battle by sneaking Fane behind Black Ring Fearmaiden after she has has been shackled to the Black Ring Painweaver. Tarquin and a couple other merchants will now sell Giant versions of runes. His body won't be shown until the following cutscene, unbeknownst to the others. Reach the bottom of the stairs of a shrine and you'll start the side quest, Here, youll find a Shrine with five unlit torches in front of it. It should be shown on the map as a huge treasure chest. It should be noted the black cat will get stuck in the forced dialogue until you advance this. Unlink Sebille and head back to Ifan Ben-Mezd outside of the Keep gate. Once you have it, come back here. Drop Fane into the fray with the Paladins and mop up the ground-based enemies. She gives the costume and her helmet to you. On Magister Reimond's corpse, you'll find a, Speak with Lord Linder Kemm after reading the, There is a chest at (X140, Y47) to the west of the large table with the oil around it. Make sure that both of your characters have them memorized. You have five full rounds to kill everything, not including Time Warp. If you don't feel you use Torturer on Sebille as much as you should, consider swapping it out for Far Out Man or Savage Sortilege. Isbeil will cast a spell that stuns the entire room and the game will fade to black. So far, we have avoided interacting with The Doctor and for good reason. If you did this you get two additional Talents. Head past the Magisters and through the next door. Shell learn Phoenix Dive for free. This will also start the sidequest. On the chance that you can't find her in the bar, there's a possibility she may have run into some Raider trouble en route to the Underworld. When you speak to any of the primary catalytic characters in this play, you now have-surprise-another choice to make. Close to the stairs you just came up from, there will be a locked door at (X331, Y653). You will need to do this with Sebille as there are locked doors around (X199, Y382) that you'll need to pick. At this point, it's up to you whether you want to actually visit the Nuka Cola Bottling Facility in the southwest. This will further his companion quest which involves speaking to Magister Borris (whom we killed, nearby). Speak with her and you'll add more information to, If you use the [HERO] tag within the dialogue, you'll also start the sub quest, If you choose to try to get the girl to fight the demon, you can ask her what her name is to start the sub quest. At (X163, Y350) you'll earn 3,750 XP and youll find The Dead Ferryman whom will offer you passage across the Deathfog lake. You can read more on this rather advanced combat system in the Basics section. In a nearby corner of the next room, youll find a valve at (X340, Y753). We want Mordus to teach us how to channel more Source. I succeeded with [Wits Persuasion] with Persuasion 5 (and 49 Wits). Have Sebille use Adrenaline, followed by Flesh Sacrifice + Elemental Arrowheads. While the game is set by default to automatically save your game upon entering new areas, you should make it a habit to save as often as possible and create new save files as you see fit. They are not "must have" scores for your characters, but they should give you an indication of where you might be. Enter the room with the prisoner and a Possessed Dwarf will start dialogue with you. Good thing we left Fane there! That will give her a double turn. Walking away from the chest undisturbed with not yield anything. This map shows the Academy of the Seven which we'll be covering in this section. If you did move Sebille to the high-ground then make sure you attack to get her into combat. Turn in the tablet to Ryker to complete his Source quest. Adrenaline should be used only if you really need it. Tell him you need more time. The Phoenix Egg can be consumed by Sebille to learn the Flaming Tongues skill. You can help him out yourself, bolster his confidence so he storms off to fight off the Radroaches himself or leave his mom to die. There is no quest here, so return to Owlmistress Aoife and kill her for 38,800 XP, Loot her key and open the Ornate Chest nearby. Exhaust the dialogue with Malady to start the main story quest, Speak with Tarquin who is sitting nearby on a rock. He will eventually come along in your party until you reach Bishop Alexandar. The recipe is one. If you speak with her with Sebille you'll get a more unique dialogue. Pretty great answer, eh? Jump to the house below and you'll note three red dots on your mini-map. Based on the information gleaned from Three Dog's spiel, your father is in Rivet City looking for a Doctor Li. You can choose to leave him in the cage and move on, but be warned that leaving him will be a guaranteed death if Laura didn't kill Nick since the power will be cut off later. Well be doing a lot of leap-frogging here. Inside the room past Amata's interrogation chamber lies Jonas' dead body, which you can loot for a few items. Evil Matriarch: Is she ever!It's clear from the opening cutscene that she possesses no love for Eleanor as a human being, only as a tool. Fortunately, youll earn your maximum Source Points after helping only two of them. The system itself is quite versatile. Talk to the hysterical Li to get going. Be quick! While this can be Sebille for our build (as she has Outlaw / Scholar) we need Persuasion right away in the game. Speak with Arran, the Raucous One. Go to the right-hand corner where there's a bulletin board and look at the, Turn left and walk all the way to the end of the hall, where you'll find a, When you start this section, just in front of the open tent on the right will be a, When you gain control of Laura, interact with the, When exploring the station later on, go upstairs and enter the second room on the right, and just to your right will be a, There are a couple of things you must pick up first to get this clue. Directly before the balcony you just came from (between battles 1 and 2) youll find the entrance to the Armoury (directly north of the fountain). This rules out, While it's possible for Jacob to collect the evidence (meaning you could get. Watch breaking news videos, viral videos and original video clips on CNN.com. They will cast Bouncing Shield every 2 turns and grenades every other. Youll be pitted against a couple of minor demons. You'll find his ball at (X374, Y465). Any enemy standing in blood will receive massive damage. This is a petrification room. While he enters dialogue with Fane, switch to Sebille and move her to the corner of the upper platform at (X719, Y100). Split Sebille from Fane as well. Our goal on the second level is to reach an outside area with a fallen radio antenna that bridges the gap between the hospital and the Statesman Hotel, where the Rangers are stranded. Also, in a literal sense, he cannot physically speak anymore because of his voicebox modification. However, it's not the end of the world if you missed this step. Following the collapse of Rapture's security police, he also designed the city's automated security system. This will trigger combat with them. Going this route does save you, Return to the ladder from earlier and have Sebille pick the lock. Split Sebille from Fane, and have her go into sneak mode. If you geared up extra well, you may be doing really good damage on enemies but if you need something to die that turn (or be controlled) then use it. You could kill him right now if you wish, but you can act on friendly terms until you meet up with Roy, then begin your massacre since Roy himself poses the deadliest threat. Before you leave town, it is recommended that both of your characters have learn (if not already) Infest and Mosquito Swarm. You know you're here for something more specific though, and that is The Soil Stradivarius. We're coming up to an area with doors / chests that require Thievery 2. He is an amazing merchant so check his stock for a full inventory of divine items. Approach the yellow dots on your mini-map and see some old, now-undead faces. Interact with the pedestal in the middle of the open area. Once you've clambered your way into her lair, and assuming you've visited the Hubris Comic Store or acquired her secret identity by other means, you can reveal you know who she is in one of the dialog options, at which point she agrees to stop terrorizing the town and sheds her costume. The safe, itself, has gold and some random items in it. Loot the area (including the dead bear to the west). You can carry only one collar at a time, so you can get a new one each time you return to Grouse with one of your captives. This trophy requires that Travis and Laura kill each other in Chapter 9, during the altercation with Chris at the Hackett house. It will take three attacks to force them into combat, so attack Magister Cadoc or Magister Marel twice and then block the doorway with a barrel, a crate or the piece of rope directly next to the pillar where you collected your first. After the screen changes, you'll be awarded. She guards the cave; however, she will disappear once we start the oil fields battle. We took the interior basement route, and the following walkthrough will be reflected thusly. Fane should focus on bringing as many targets together and, once again, Time Warp, Whirlwind and charges. Instead of exiting out the stairs to the east, open the menu with, Return to the Magister headquarters and find Paladin de Blanchefort at (X318, Y249) near the stairs down to the prison. You will need to donate her a limb. Speak with Dorian Gall and he will admit to poisoning everyone. Dont kill her or you will need to reload an earlier save. The Shadow Prince is our first stop. It will be seen that this mere painstaking burrower and grub-worm of a poor devil of a Sub-Sub appears to have gone through the long Vaticans and street-stalls of the earth, picking up whatever random allusions to whales he could anyways find in any book whatsoever, sacred or profane. Choose any of the first dialogue options, then either choose to show the sign of the Lone Wolf or pretend to be Almira's thrall. Have Sebille use Markmans Fang. Use the key from Captain Trippel to open the door. This will allow him to charge both targets. Here you'll find two of Dallis' Assistants. Next, cross the natural bridge to the north of The Shadow Prince and stop at (X250, Y735) before the stairs going up. Turn left, and look across the water to a wooden platform. A while later, you'll gain access to the rest of the station. You will return to the Lady Vengeance and have some dialogue with Sebille. Then have Sebille attack her. Once you have passed the guards, you'll earn 5,800 XP, then youll witness an Elven burial. If you put Sebille on the top of the stairs, she will have high-ground advantage against Murga and should be able to disable her on the first turn. ALL RIGHTS RESERVED. You should at least buy Sebille a new weapon. As the whole Fort is already hostile with you, you can have her remove the collar without fear of retribution. The demon hounds can use a skill called Devour Corpse. Instead, move her to (X646, Y438) and have her jump down to a lower ledge at (X626, Y444) to the west. As he has no allies, this should be an easy fight. We'll be dealing with the surrounding area in a later section; however, feel free to shop. Inside is the frozen Harbour Cellar. trophies) will be disabled. As Jahan has incredibly high initiative, he may go first. There is one cheesy way you can kill Jahan that might be worth trying out if are having trouble with him. The sequence will be a little shorter and you won't have the opportunity to use silver shells on Emma. Return to Pox and feed him one after another. Be careful not to get too close to the building as there are two shriekers outside. Return to Gregorian Swann's house at (X665, Y223) and enter the cellar. If you've any sympathy for the poor lad though, ask Red to stay put while you investigate. If successful, Amata backs down, and you can now report to the Overseer of your success. Follow her back to Migo and speak with her. Along this route, you'll find a lone NPC named Tine whom is looking over a carriage wreck at (X360, Y123). Be careful when using any Source skills, such as Source Vampirism, or Spirit Vision, or he will turn on us for witnessing us use Source magic. You are now able to equip amulets. Save your game, then pick a persuasion option. Strange request, but all right. Her daughter is later abducted to become a Little Sister. We get a talent at level 1 (during character creation), 3, 8, 13, and 18. Speak with Red to for your Caps reward, 300 Caps. This will really help in the upcoming battle as there is a creature that is immune to physical damage. Jahan, while he is an ally, is worth a lot of XP as he is level 20! Enter the room and close the door behind you (to avoid any prying eyes). Get to class and talk to Mr. Brotch about the G.O.A.T. This mound will drop three unique items; the. ADAM abuse has warped his mind to the point where he believes the sea is speaking to him and wants him to destroy Rapture. Inside the shop, you'll find Trader Glas at (X328, Y305). In order to win, we need to destroy the mirrors. To the right of the wardrobe (open this to be able to hide from the hunter later) is a letter from Chris' daughter. Sebille will want to speak with her and she'll update her quest, Unarmed Elf at (X330, Y373) has a plethora of unique items, including limbs. Switch back to Sebille and have her use her. Now that they won't attack you, get a good position for a huge Whirlwind and start the battle off with a bang. There are a couple of fights where this is amazing but the target can't have an physical armour left in order for this to land. The non-violent solution to this route is to free Delorus in the previous room and use his password on the two Magisters below, but as we opted not to do that, we will have to fight them. Ensure that you loot the. In the same room, you'll see a hatch at (X510, Y183). She asks why you're here. Head back into the main corridor, east, then north, following the path to the Door to the Police HQ Basement. Head up the vines and youll find Tarlene hiding near a tree and several corpses. Head to the back room to find a particularly irradiated sewage system. These are small revenge-related quests outlined in the table below: Head up the stairs at (X534, Y446) and Roost Anlon will automatically start combat, as you killed his crew. On the wall immediately to your right, you'll find a button that will open up a secret room where White Magister Hux committed suicide. This room will also have a Hatch to enter the secret Magister library. Find a crate at (X219, Y578) that has a plethora of paintings. This will prevent any further murder. As an example, if you're a summoner then you can summon and buff your incarnate before battle, select the incarnate as your active and initiate combat with it. We will be going through that swamp a little later. It won't do if you try to rush him. Asides from general shopping, theres only one more quest that you should participate in but it is recommended to speak to every NPC and check their inventories. Following the guided tour, speak to her again to learn about her ambitious desire in wanting her Nuka Cola vending machine filled with Nuka Cola Quantum. Then use Chameleon Cloak. He simply wants everyone of them eradicated, including that Roy Phillips outside. Uncle Roe sheds some light on the strange predicament that has blanketed over the town, and he requests that you help correct the problem. If you refuse, you'll die. There's something strange about Little Lamplight-it's run entirely by kids! You should avoid doing so. This makes the fight far more manageable. It modifies the kind of dialog choices you receive when interacting with certain evil or good-aligned individuals (this can either be beneficial or detrimental), causes people with an opposing Karma to want to kill you, and allows you easier or harder access to certain regions of the Wasteland. On the corpse of The Great Guardian, you'll find the, At the northern tip of the room, you'll notice a balcony overlooking the arena. It is recommended that you Cloud Save at this point. You will need it. When you exit, this will conclude, We have one last stop in this section. Go see Amata. Youll also notice some dead Magister bodies to loot. You'll see two Purged Corpses and a. When choosing S.P.E.C.I.A.L. Move Fane next to them and manually attack them (if you use All-In youll do more free damage). If you recall, around where Dain was healed, there was a dog at (X207, Y102) named Buddy running around. Make your movements quick and unhesitating. Activate them in the following order: radio, pitcher, gnome, pitcher, cinder block, gnome, and finally bottle. When your view switches to a magnified view of the lock, you are given control of both the screwdriver and the Bobbypin. WebWe would like to show you a description here but the site wont allow us. You will be awarded 36,100 XP for this quest step. They will inform you that The Advocate is waiting for you. After the battle, loot up and find an Unripe Hot Kettle plant at (X92, Y279). Youll see a boat and a ladder. Upon interacting with the graves, you'll see a message "Secret Unlocked". There are quite a few dead Magisters that you can loot near the entrance of Arx. Next, you'll need to access the Cupboard in the cellar at (X394, Y743). If you have run out of Source Points then return to the Armoury and the Source Fountain within. If all goes well, the problem is redressed without violence, and you can return to Amata for a Modified Utility Jumpsuit. So be very careful if one spawns from Sebille. You get his costume and helmet. As she will be by herself against five, it is likely that shell kill one a round. Visit Old Lady Dithers in her house. We'll return here later. You'll see a ladder onto some scaffolding. It is recommended to note where Magister Borris died as we'll need an item from his corpse a little later. Uncanny Evasion or the use of Chameleon Cloak may be needed here. Many puzzles in DOS1 were easily solved with these but DOS2 doesnt have too many puzzle points where they are incredibly useful. Exit the portal and go all the way back to where you found the second skull (through the hatch on the left of the main entrance). Feel free to do some vendor shopping first and rummage around the camp. Watch her carefully and load your save if you think she is going to die. Here is a bit of a farmland area called The Meadows. This time, we'll be heading north to the Lizard Consulate at (X215, Y340). This is a back entrance to the Weapon Chamber; however, since we have Sebille with Thievery, we'll be able to get through the front door without issue. Speak with Gareth and tell him that White Magister Jonathan ordered the death of his parents, but then choose any of the persuasion options (Strength or Intelligence) for him to back down. With both characters uncollared, you will be able to use Bless when you have a Source point available. There are a couple of methods we can defeat them to progress and were going to unlock all of them. She'd do it herself, but is discouraged to do so by the great perils heading there. Do some shopping to get ready for the next section. She will attack you after the dialogue with three Debt Collectors (which turn out to be Lesser Demons). Fane should be focusing on killing the illusions below. Thankfully, the Portalmaster doesn't attack. She should get a double turn. Dont worry about looting anything yet, well have an empty house to pillage later in the Act. The second option (if you don't have the syringe on you) is to grab his gun but not shoot him. Head upstairs via the stairs at (X275, Y326). Exhaust the dialogue and you'll need to destroy the pillars to continue, so do so. She agrees but needs a Sheet Music Book, which you happen to have! Around where Marg is, you'll be at a fork with Marg's bridge to the east, a path south, and a path through a large gate to the west. If you convinced Eden to off himself, the compound lights up like the Fourth of July. This side quest is an interesting one. Immediately to the left of the stairs, youll see a door. Jahan is a Source master and considered one of the good choices for Source Points; however, his quest is nearly the last activity we do in this Act and well have our maximum Source Points already. The conversation with him eventually leads you to speak with Scribe Rothchild. Enter dialogue with her. You'll find a waypoint at (X156, Y303). A wave of shocking discoveries crash through the ceiling of your feeble mind that has spent nineteen years shielded from the truth and reality. Begin your arduous journey north out of town towards the Germantown Police Headquarters. The fourth is located inside one of the prisons coming up; however, since we only need two, I'll omit this one for now. A quick summary of how S.P.E.C.I.A.L. This is where the key is used. The Fission Battery should already be in your inventory from an earlier, thorough exploration of the Alfresco Lounge. If she dies then it is game over. All of the quests are located in alphabetical order, not necessarily in chronoligical order. Have Fane wander down to the object in the center of the area. If a target has 2000 Physical Armour, 1000 Health and 300 Magical Armour then they will end with 1100 for all values after this skill is used. Since then, he's had to deal with impostors on. Necromancer should be taken around level 5. On every turn have Sebille cast Teleportation on Jahan to move him closer to the Deathfog. With the maze complete, regardless of method, head inside the door at the top of the stairs. I'm the world's Ultimate Life Form. There is also an. If you head to the upper level, you can pickpocket some Stimpacks from the security guard there. Now make your way back to where Magister Siwan was (where you emerged after completing the tutorial deck) looting all the dead Magisters as well as any dead NPCs along the way. Ransack the remains of the church too for various useful items as well. If Emma escapes Chapter 4 without being bitten, she will reunite with the group at the lodge and either stay by herself there or remain with Abi. This is a single battle against four Spirits. You can also succeed with the [Strength Persuasion] with Persuasion 5. This will save you a step later. Not necessarily for combat, but for finding out if enemies are in the vicinity, shooting Grenades mid-air, and refining your aim on the target as some examples. Split one of your characters from the group and head inside to speak with Magister Benson. Be very careful here! The one furthest in the back can be interacted with but not in a lootable-sense. Head out the western door to the wedding gardens. You can either go through with the ritual or tell him no. I personally approached from the beach at (X683, Y60) and used Cloak and Dagger to get behind each. Youll notice that there are statues in this area, all of them close by the sarcophagi (plural of sarcophagus). There is a bit of a hidden NPC nearby. In fact, cripple a limb for a bonus Environment Suit. Next, we head to the main area of this section: Bloodmoon Island. You can cast Spirit Vision if you want to speak with Meistr Siva again, but she doesnt grant you any further XP. This battle is made especially more easy if you've got the Alien Blaster or a weapon of similar caliber. He, too, wants 30 Nuka Cola Quantums but not for the same reasons as Sierra. Inside the Armoury there are, once again, a lot of traps. Move her to that path, then have her continue forward, then right. Be sympathetic of their plight and youll be able to offer them gold in return for items. At the southern part of the garden, you'll find an owl aviary. From the children, continue the wharf to the left to (X355, Y77). Further up, you run into the security chief and a distressed Amata who's currently being interrogated by her very own father and one of his goons. Make your way to the other companions that were unconscious previously and initiate the fight against the four Void Hatchlings. Jump north, past the fire orb until you see a Hovering Rune. Speak with her again and tell her to go into the pool. A brief chat with Red reveals Shorty's whereabouts-in the kitchen. The locked Dead Worker's Chest is located at (X395, Y611). Once you get Xhaxh's physical armour down, he is no challenge. Interact with it to find the, Return the way you came and go up the stairs you passed earlier. After shes defeated, shell have a beautiful two-handed weapon for you to use. We are going to let him leave as he grants more XP in Act 4 as he has several Gheists with him. Considering the Zavoks can do both, it makes the Shadows' lack of speech odd, Whatever happened to Future Shadow is unknown. Find her body in the Anacostia Crossing Metro Station, located north of Rivet City. The other Lizards, Lady Vikra, and Lady Roia will be mourning their consulate, but do not serve any purpose. In a chamber adjacent your initial chamber you will find a variety of spoils, among them a Stealth Boy and many other goodies. Thank U, Next. Start out by tossing a grenade to soften Autumn and his bodyguards, then pump them full of lead. Find a creature named Roank at (X573, Y439). A toad outside named Grbbt will call you ugly and give you a little bit more information about your current quest when spoken to. There will be a part where you can try to grab Travis' gun by pressing, This is the most crucial part of the chapter that can impact a number of trophies. Some difficulty mods disable V.A.T.S. Liberty Prime is finally up and running, and ready to kick some serious Enclave tooty. In the next room, have Fane disarm the poison trap in the middle of the room as he is immune to poison. We wont be back in town for a while. You're looking for two Big Town resident captives, Red and Shorty, held somewhere in the building-most likely in the holding cells. If you do agree to take the Source, you'll gain an. After the battle, Captain Ana Orell will speak with you. The game itself, once you understand it, is quite easy but I will make it even easier for you below. There are several chests, paintings and a bit of gold. Collect your meager possessions from your room, including a baseball bat, the BB gun, and some health items from the first aid kit. Sarah Lyons, head of the Lyon's Pride, welcomes you to her elite crew and offers you some armor, which you should kindly decline especially since you have Tesla Armor, a much sturdier and stronger variation than any of hers. The West residence leaves a rather more morbid scene. There are many treasures in the room. Grasp of the Starved does a huge amount of damage here so get a blood pool under him as soon as possible. For a bit more story, you can Cast Spirit vision and speak with Isbeil's spirit. If you chose to help see Eden's plan to fruition, Autumn's men are heading off to Project Purity. In other words, don't rely entirely on the Eden's devices! Odd that she's here. After the battle is over, loot up and check the surrounding area for anything valuable. Once the hostile occupants have been neutralized, you realize this party was watching over a captive Wastelander. Clear the way and head down the ladder and find a boarded up door at (X194, Y714). I interacted with the levers in the following order: Righteousness, Order, Potency, Wisdom, and Empathy. Close the door behind. Loot up and you'll find a unique staff as well as. Continue north from The Watcher and you'll find a new waypoint at (X310, Y821). If you're having trouble on this fight, don't fret. Immediately, split off Sebille and put Fane into sneak mode. Once the battle is over, the man-in-charge, Magister Gremory, will approach you. There are a couple of Thievery 1 doors and chests here as well so use Sebille to gain access to them once she is level 6. He's a decent fellow.=Er ist ein anstndiger Mensch. Split Sebille and position her on one of the high-ground hoodoos. Either Hannibal or Leroy may be a prospective buyer for this and all other Lincoln artifacts you find in here. The note says he is in his private chambers. Both gheist have a lot of health and deal a large amount of physical damage. In the room you'll find a cage key. Cast Spirit Vision and you can speak with several of the dead wedding guests; however, they don't provide any XP or quest progression. This battle is a Huntsmans dream but is isnt great for Fane. Both of your characters should have a teleportation skill by now. With that, Restless Scarecrow is your main target. Here you should loot everything but most importantly the, At the end of the room Trompdoy will appear again and you should agree to free him by destroying his Soul Jar (which will happen automatically after you agree). The Rocky River Frog nearby can be killed for a massive 25 XP. As you may have guessed, Fire Bulbs release flames, Poison Bulbs release gas and Air Bulbs release static clouds / electrify puddles. The first room you find will be Cap'n Ablewether. On your map, a new quest flag will be added for The Advocates location to the west at (X283, Y352). After 1-2 turns the golems will break free. When you do, the Scion will trigger dialogue. Leave Sebille on the high-ground platform you came in on and move Fane down the ladder. She will need to slot the item in her action bar in order to use it. Continue north and you'll find a waypoint at (X70, Y607). In case you need it, a video of the combat can be found below. Choose the following dialogue options to convince the Magisters to stand down: Either [Wits], [Intelligence], or [Memory] persuasions. I want to heartily credit amazing people who inspired and/or helped me to make SGO in this or that way. If you use Time Warp on Fane, you should be able to kill another 1 and control another 1-2. Behind the crate next to them is the. Use it and you'll earn 8,075 XP. If you want to keep Laura alive, make sure to grab this and then leave it behind the stone in your cell that you loosened earlier. However, he eventually fell in with Sofia Lamb and the Rapture Family, assisting in their development of a "Utopian.". Make sure you have at least 4 Persuasion on Fane. Most of the activities in Rykers estate require we have Pet Pal, so let's move onto that. Or, you can speak with Vera Weatherly at the her hotel as well. Conditions apply. Being an affluent individual who values his life, Allistair tries to sweeten the deal by offering more Caps for turning on Crowley. When speaking with her, do not mention anything about your quest to kill the Mother Tree; not yet at least. Choose to dismiss them. The damage is crazy when paired with high-ground advantage. Speak with him at your own risk. This is also a great fight to use Fanes special Source skill, Time Warp for an extra turn. If you're down to one attempt left and still aren't sure of the answer, it's better to power down the terminal and turn it back online for a brand new puzzle set. Help the pinned down Brotherhood fend off this raging monstrosity with extra care not to kill members of the Brotherhood as well. After the battle, teleport back to Sanctuary to shop with Feder one last time. Speak with Paladin Thom Hardwin and give him. This tends to hit very hard early game and is another form of control. If Fane does not have a Source Point, now would be a good time to return to Siva's basement and use the Source Fountain. Well be going there shortly. Tell him you are here for Doctor Li and her research. The gargoyle will start dialogue and reward you with an item of your choice. He cannot move from this location and it is a natural prison. Return to where you encountered the Phoenix chicken, Ferno, and go west. Head back upstairs and back to the Black Bull Inn. Based on the plaques or our Magister tenets note found, we know that the combination of. Next return to the paladin camp and head west. I felt that I didn't use spells (Necromancer) as much late game because I was doing so much physical attack damage already. Switch back to the other character, continue the dialogue and tell the merchant youll help him. Your destination is Jefferson Memorial, the site of Project Purity, but you can't Fast Travel there, so you must march in the shadow of the colossal robot. If you do not have Persuasion 5, equip a piece of gear that gives it or turn into a Lizard. Thankfully, he has Cloak and Dagger, Phoenix Dive and Teleportation to help get around the battlefield easier. That concludes the Blackpits. You can drop implications of Forty's wage being higher than other guards when, in fact, it is not. In case you've forgotten your prime numbers or are just too lazy, here are the solutions. Agree and you'll earn. After obtaining what you can, continue up the stairs toward the roof entrance. Continue further north (past the crab named Septa the Ineffable) until the game auto-saves around (X127, Y191). You awake in strange but beautiful green surroundings, in the center of which stands a tree. Next head south to (X581, Y164) where youll find an imprisoned dragon named Slane. He will tell you that the fugitive is hiding in a barrel. Cast Spirit Vision for Spirit of Trader Liam to appear next to the mound, When you speak with Liam, ensure that you agree to avenge his death to progress, The dialogue option you're looking for is. He's a glamour boy.=Er ist ein toller Kerl. Teleportation will take you out of sneak but you should not be in range for the Magisters to notice you. Persuade him to tell you what he knows (the first dialogue option every time). Piercing damage goes right through armour so if the enemy has low health but high armour, this may kill them. You may notice that there are chests around the arena. You won't get the Schematic though. Mia, The Faithful One does, however, give you a magical armour shield that can help in the battle. While you already passed Springsvale and have already decided the town is pretty deserted, save for the school that is Raider's territory, you might have missed one former Megaton resident who now resides in the quiet town. Speak with the guard through the intercom, emphasizing your business with Burke, to be granted entry into the ornate-looking building. You will only level up once more before the end of the Act, then you can change you attributes, abilities and talents during the interlude. Start by moving Sebille onto high-ground west of Braccus. He tends to accidentally absorb Source puddles in the swamp area. Pox will ask for some tainted (void) fish. Check her inventory for rings as you should have a decent amount of gold andit is also recommended to start stockpiling. If you fail to enter the house, you will not be able to earn, [Wits Persuasion] Success with Persuasion 4 (and 46 Wits), [Constitution Persuasion] Success with Persuasion 4 (and 30 Constitution), [Strength Persuasion] requires Persuasion 5. If you listened to the god, you will need to hold more Source. Sounds all gravy, except the person who chooses to activate it will likely lose his or her life due to exposure to the tremendous radiation. To the left of the machine, at (X313, Y608), there is an invisible wall you can walk through. The encounter can be a little buggy as I have had the demons simply disappear before the battle even starts. Reaching it will also award 19,400 exploration XP. Read it to learn the recipe for the. Review the list of recommended skills in the. The third option is the only one that doesn't cause your Karma to plummet and actually involves your trying to mediate the conflict between the two warring sides. After killing the Source Hound break the door to the east. Before handing over the battery, properly arm the surviving Rangers with some ammunition to give them a fighting chance as they make their escape. After the cutscene, climb the stairs ahead. When you return, the Doctor looks hopeful and expects good results. For Ryan to survive (this is the scenario you'll be in for, If Ryan and Travis both died in Chapter 9, you will earn, There are 5 clues, 1 tarot, and 1 piece of evidence in the lodge, and this is the point where you should be unlocking your trophy (or trophies) for the collectiblesyou've been picking up in your playthrough. The most ideal time to add her to the fight is when she can target 2 or more enemies within her field of view. Fortunately this monk is no challenge for Sebille. Regardless, youll gain 5,000 XP for helping the dog. Can you do better than that? Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You are not allowed to modify my files, including creating bug fixes or improving on features under any Then walk through the cloud to get behind Hannag. Sweet! You will also get your. You'll earn 19,400 exploration XP upon entering the camp. No skill is earned, however. 3.2 Moira asks you to infiltrate the Arlington National Library and get the card catalog, which is a simple matter of hacking into a terminal. Switch to the other and, if positioned favourably, there is a tiny corner you can Cloak and Dagger to, from sneak, to avoid the second Revenant's gaze. Eventually, youll see more red dots on your mini map southeast at (X214, Y428), Prepare for another battle with some minor demons. Do so. It may, however, not be possible to clear the entire room. Head forward and you'll spot a dig spot in the poison ahead. If you need a drink of Source (to use Bless or Time Warp) then come here to get it. This will update. Lastly, you may have already stumbled onto the hatch to the left of her mirror. Head into the hatch at (X216, Y130) near Camp Boss Griff's bloodied corpse. If you step on one of these accidentally, the door will close. Decide now how you want to align yourself. The items in the chest do randomize. Seems the God King is angry with you. Each monk will engage in combat separately allowing some easy battles for minor XP gains (200 XP each). It is a terrible stash, but you can seek it outside at (X193, Y379). Leave the cellar and loot the main floor of the house. Locate Uncle Roe when either one nutcase, or both, is dead for your Caps reward. The battle isn't hard as we're only pitted against two Gods: Amadia and Tir-Cendelius. Below are some benchmark screenshots. A Nuka Cola vending machine to be ransacked and a few rabid Feral Ghouls here. This is going to be a good battle so it is recommended that you. Offer to find the true culprit who stole his "oranges". Shooting Nick also counts as a combat encounter, so you must shoot him if you're going for. Go into crafting and combine them together. The. Choose to kill him as he starts to perform his Source ritual by choosing the following dialogue: The [HERO] option also works if you earned that tag. 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