650-628-0255, John Reseburg Announced via its EA Newsroom blog, Electronic Arts will acquire Playdemic for $1.4 billion. AT&T Latin America provides pay-TV services across 10 countries and territories in Latin America and the Caribbean and wireless services to consumers and businesses in Mexico. Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. Every day the latest game news about NFT's (non-fungible tokens) , Play to Earn, Metaverse, VR, AR, Virtual Worlds, BlockChain, Entertainment and the technology behind it, Hyper Casual Gaming and the game studio's that lead the way, mobile, PC and Console Games and their vision on streaming and player engagement, Entertainment like movies, music and brands such as fashion and much more! Given the robust performance over the recent years, Electronic Arts P/E multiple also expanded, and it will likely see a further rise from the current levels. With the addition of Playdemic, the Electronic Arts portfolio now spans more than 18 top mobile live services across fast-growing genres, including lifestyle, casual, sports, and mid-core games. 214-912-8541, Electronic Arts Completes Acquisition of Mobile Game Creator Playdemic from AT&T, REDWOOD CITY, Calif. & DALLAS--(BUSINESS WIRE)--, Privacy & Cookie Policy (Your Privacy Rights). View the full release here: https://www.businesswire.com/news/home/20210623005525/en/. This news release may contain certain non-GAAP financial measures. 209 Redwood Shores Parkway
All rights reserved. Playdemics successful track record creating innovative gameplay and strong live services, combined with Electronic Arts industry-leading IP in sports and beyond, creates exciting growth opportunities. Electronic Arts has benefited from strong demand for gaming in 2020, and this trend is likely to continue in the near term. In a recent merger and acquisition move, Electronic Arts has acquired Playdemic from Warner Media for $1.4 billion in a deal that only involves cash. Electronic Arts Completes Acquisition of Mobile Game Creator Playdemic from AT&T, REDWOOD CITY, Calif. & DALLAS--(BUSINESS WIRE)--, Privacy and Cookie Policy (Your Privacy Rights). Fletcher Cook Consumers and businesses have more than 225 million monthly subscriptions to our services. Electronic Arts Investor Relations Today, Electronic Arts (NASDAQ:EA), AT&T* (NYSE:T) and WarnerMedia announced the sale of Warner Bros. Games Playdemic, Ltd., the mobile games studio responsible for Golf Clash, to EA.Under the terms of the agreement, EA will acquire Playdemic for $1.4 billion in cash. "I am proud to bring the amazing talent which exists at Playdemic into the EA business, to both continue to build on Golf Clashs incredible success and to build new games, which we believe can be even more successful in entertaining and engaging audiences globally.". EA is buying the company from WarnerMedia in an all-cash deal. Publisher Electronic Arts has come to an agreement regarding developer Playdemic over an acquisition that will see EA purchase the company for $1.4 billion. With the additions of Codemasters, Glu Mobile, Metalhead Software, and now Playdemic in the past year, EA continues to bring together talented teams, industry-leading franchises and IP, and innovative technology to deliver amazing experiences that connect hundreds of millions of players together in play. Acquisition creates opportunities to expand new sports clash experiences with talented Playdemic team Today, Electronic Arts (NASDAQ:EA), ATT* (NYSE:T) and WarnerMedia announced the completion of EA's acquisition of Warner Bros. Games' Playdemic, Ltd. for $1.4 billion in cash, subject to customary purchase price adjustments. The $1.4 billion acquisition was announced this week with EA touting the more than 80 million downloads Golf Clash has accumulated over the years since its release.Playdemic was previously owned . AT&T Communications provides more than 100 million U.S. consumers with entertainment and communications experiences across mobile and broadband. Remi Sklar Chris Evenden The Glu and Playdemic acquisitions will strengthen the companys mobile business, which currently accounts for just 13% of the companys total sales. By providing your email address below, you are providing consent to Electronic Arts Inc. to send you the requested Investor Email Alert updates. Trefis estimates Electronic Arts fiscal Q4 2021 revenues to be around $1.3 billion, below the consensus estimate of $1.4 billion. Going by the valuations, Electronic Arts Stock (NASDAQ: EA) looks attractive at current levels of $131, in our view. Additional information about Warner Bros. Games can be found at www.warnerbrosgames.com. See allTrefis Featured AnalysesandDownloadTrefis Datahere. That said, any further recovery in the economy and its timing hinge on the broader containment of the coronavirus spread. Golf Clash is one of the leading mobile games in the US and UK and has more than 80 million downloads globally to date. Cautionary Language Concerning Forward-Looking Statements. The acquisition of Playdemic is part of EA's mobile growth strategy focused on delivering exciting new experiences for EA's network of nearly half a billion players around the world. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. Today, Electronic Arts (NASDAQ:EA), AT&T* (NYSE:T) and WarnerMedia announced the completion of EAs acquisition of Warner Bros. Games Playdemic, Ltd. for $1.4 billion in cash, subject to customary purchase price adjustments. Today, Electronic Arts (NASDAQ:EA), AT&T* (NYSE:T, news, filings) and WarnerMedia announced the completion of EA's acquisition of Warner Bros. Games' Playdemic, Ltd. for $1.4 billion in cash, subject to customary purchase price adjustments . Electronic Arts In fiscal year 2021, EA posted GAAP net revenue of $5.6 billion. Golf Clash is available on iOS, Android, and Facebook and allows players to compete with each other around the world in real time. Today, Electronic Arts (NASDAQ:EA), AT&T* (NYSE:T) and WarnerMedia announced the completion of EAs acquisition of Warner Bros. Games Playdemic, Ltd. for $1.4 billion in cash, subject to customary purchase price adjustments. Playdemics experienced executive team has worked together since 2014, with strong expertise in mobile games and a proven track record of success in clash games. Redwood City, CA 94065
Today, Electronic Arts (NASDAQ:EA), AT&T* (NYSE:T) and WarnerMedia announced the completion of EA's acquisition of Warner Bros. Games' Playdemic, Ltd. for $1.4 billion in cash, subject to customary purchase price adjustments. As mobile continues to be the world's biggest and fastest growing gaming platform, this acquisition is another step in Electronic Arts strategy of continued leadership in sports and mobile expansion. Electronic Arts has acquired mobile developer Playdemic from WarnerMedia for $1.4 billion, the Redwood City publisher announced in a statement. Warner Bros. Games is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles. Acquisition creates opportunities to expand new sports clash experiences with talented Playdemic team. While EA stock may see higher levels, 2020 has created many pricing discontinuities which can offer attractive trading opportunities. The acquisition will add to EAs mobile portfolio of more than 15 top live services across fast-growing genres, including lifestyle, casual, sports, and mid-core games. Remi Sklar 214-912-8541, Chris Evenden, Vice President
So whats the likely trigger and timing for upside? Chris Evenden Playdemic's portfolio and talent will be a significant addition to EA's mobile growth engine. The acquisition will add to EA's mobile portfolio of more . Electronic Arts also acquired Metalhead Software, a Canada-based video game studio, known for its popular Super Mega Baseball franchise. By providing your email address below, you are providing consent to Electronic Arts Inc. to send you the requested Investor Email Alert updates. AT&T Inc. Our success with Golf Clash has proven our approach and demonstrated the ability of our incredibly talented teams to develop and operate best in class mobile games, said Paul Gouge, CEO of Playdemic. Playdemic is a . Electronic Arts (abrg EA) . Playdemic is a premier mobile gaming company known for its award-winning game Golf Clash that allows players around the world to compete with each other in real time. The acquisition will add to EA's mobile portfolio of more . We are thrilled to officially welcome the Playdemic team to Electronic Arts, adding to our growing mobile portfolio and expanding our leadership in sports," said Andrew Wilson, CEO of Electronic Arts. AT&T, the Globe logo and other marks are trademarks and service marks of AT&T Intellectual Property and/or AT&T affiliated companies. REDWOOD CITY, Calif. & DALLAS--(BUSINESS WIRE)-- And now with Playdemic, Golf Clash is added to Electronic Arts wide portfolio of sports games. The acquisition is another step toward EA's goal of increasing mobile sports profits by 50% in the next year. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. Electronic Arts Completes Acquisition of Mobile Game Creator Playdemic from AT&T, Acquisition creates opportunities to expand new sports clash experiences with talented Playdemic team. "This is an exciting day for Playdemic as we become part of the Electronic Arts family, said Paul Gouge, Head of Studio at Playdemic. Video game giant Electronic Arts has closed the $1.4 billion acquisition of Britain-based mobile games studio Playdemic, known for the Golf Clash franchise, from AT&T's Warner Bros. Games. With Playdemic now part of Electronic Arts, were excited to bring even more amazing and innovative mobile games to diverse audiences around the world.. WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content to global audiences through its consumer brands, including: HBO, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim and Turner Classic Movies. Playdemics successful track record creating innovative gameplay and strong live services, combined with Electronic Arts industry-leading IP in sports and beyond, creates exciting growth opportunities. With more than 80 million downloads globally to date, Golf Clash is one of the leading mobile games in the U.S. and U.K. Playdemic's portfolio and talent will be a significant addition to EA's mobile growth engine. With Playdemic now part of Electronic Arts, were excited to bring even more amazing and innovative mobile games to diverse audiences around the world.. The acquisition of Playdemic is part of EA's mobile growth strategy focused on delivering exciting new experiences for EA's network of nearly half a billion players around the world. This acquisition will contribute to the development of EA's mobile . AT&T Inc. Electronic Arts is buying up another major producer of sports games with its acquisition of Playdemic from Warner Bros. Games. Electronic Arts fiscal Q3 2021 total bookings (refers to revenue plus change in deferred revenue) were up 19% y-o-y to $2.4 billion, primarily reflecting continued growth in its e-sports franchises. The acquisition of Playdemic is part of EA's strategy to expand its sports gaming portfolio and reach more players worldwide. Playdemic is a premier mobile gaming company known for its award . 650-628-3601, WarnerMedia You can find more such useful comparisons on Peer Comparisons. Playdemics successful track record creating innovative gameplay and strong live services, combined with Electronic Arts industry-leading IP in sports and beyond, creates exciting growth opportunities. We founded Playdemic with a focus on creating highly engaging and innovative game experiences. EA stock is also up 66% from levels of around $79 seen toward the end of 2018. As mobile continues to be the world's biggest and fastest growing gaming platform, this acquisition is another step in Electronic Arts strategy of continued leadership in sports and mobile expansion. You can unsubscribe to any of the investor alerts you are subscribed to by visiting the unsubscribe section below. Playdemic is a premier mobile gaming company known for its award-winning game Golf Clash that allows players around the world to compete with each other in real time. Electronic Arts For the fiscal 2021, we expect the adjusted EPS to be higher at $5.55 compared to $4.81 in fiscal 2020. Chris Evenden More information about EA is available at www.ea.com/news. AT&T Inc. (NYSE:T) is a diversified, global leader in telecommunications, media and entertainment, and technology. Opinions expressed by Forbes Contributors are their own. Electronic Arts
2) EPS likely to be below the consensus estimates. ET. In addition to the ongoing success of Golf Clash, the talent, technology and expertise of Playdemic will be a powerful combination with our teams and IP at Electronic Arts. Redwood City, CA 94065
The purchase price for the transaction is subject to customary adjustments, and will be paid in cash at closing and retained by AT&T. Fletcher Cook While we have great respect for the Playdemic team, our decision to divest is a part of our overall strategy to build games based on Warner Bros. storied franchises., Playdemic is a team of true innovators, and were thrilled to have them join the Electronic Arts family, said Andrew Wilson, CEO of Electronic Arts. All rights reserved. 2021 AT&T Intellectual Property. Electronic Arts ( EA) has reached a $1.4 billion deal to acquire AT&T ( T) and WarnerMedia's mobile game studio Playdemic. The acquisition aligns with the company's sports mobile growth strategy focused on delivering exciting experiences to half a billion players worldwide. You can unsubscribe to any of the investor alerts you are subscribed to by visiting the unsubscribe section below. Talented Creators of Golf Clash Set to Bring Expertise to Future Mobile Games for EA. https://www.businesswire.com/news/home/20210623005525/en/, Electronic Arts (Photo Illustration by Rafael Henrique/SOPA Images/LightRocket via Getty Images). Our dashboard on Electronic Arts Revenues offers more details on the companys segments. 2021 AT&T Intellectual Property. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. The transaction is subject to customary regulatory approvals. Electronic Arts Communications While these acquisitions appear to be a great fit for Electronic Arts long term growth, the investors havent rewarded EA stock, given it is up just 1% year-to-date, underperforming the broader markets, with the S&P 500 rising 15%. EA SPORTS, Ultimate Team, Battlefield, Need for Speed, Apex Legends, The Sims and Titanfall are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission. After submitting your request, you will receive an activation email to the requested email address. Also, with the steady earnings growth going forward, and expansion of the companys mobile offerings, the P/E multiple will likely expand further. fletcher.cook@att.com A discussion of factors that may affect future results is contained in AT&Ts filings with the Securities and Exchange Commission. Electronic Arts (EA), one of the global leaders in the digital entertainment and gaming industry has acquired the UK game developer Playdemic. With the addition of Playdemic, the Electronic Arts portfolio now spans more than 18 top mobile live services across fast-growing genres, including lifestyle, casual, sports, and mid-core games. After submitting your request, you will receive an activation email to the requested email address. Electronic Arts
WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content to global audiences through its consumer brands, including: HBO, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim and Turner Classic Movies. 2021 AT&T Intellectual Property. With the addition of Playdemic, the Electronic Arts portfolio now spans more than 18 top mobile live services across fast-growing genres, including lifestyle, casual, sports, and mid-core games. Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. Our dashboard Trends In U.S. Covid-19 Cases provides an overview of how the pandemic has been spreading in the U.S. and contrasts with trends in Brazil and Russia. This is the next step building on our strategy to expand our sports portfolio and accelerate our growth in mobile to reach more players around the world with more great games and content.. However, the company, in its fiscal Q3 earnings conference call, stated that it expects a 17% y-o-y growth in operating expenses, and this will likely weigh on the overall earnings growth. Going by our Electronic Arts Valuation of $170 per share, based on expected EPS of $6.81 and a P/E multiple of 25x for fiscal 2022, there is more than 20% potential upside for EA stock. jreseburg@ea.com WarnerMedia is a leading media and entertainment company that creates and distributes premium and popular content to global audiences through its consumer brands, including: HBO, HBO Max, Warner Bros., TNT, TBS, truTV, CNN, DC Entertainment, New Line, Cartoon Network, Adult Swim and Turner Classic Movies. Electronic Arts achieved a net revenue of $5.6 billion in the . Playdemic is a mobile gaming company known for its popular game Golf Clash, which has more than 80 million downloads globally to date. At the UBS Global Conference, our Chief Operating Officer reiterated that we continue to take a disciplined & return-focused approach to growth & investment. 209 Redwood Shores Parkway
Fletcher Cook Headquartered in Redwood City, California, EA is recognized for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS FIFA, Battlefield, Apex Legends, The Sims, Madden NFL, Need for Speed, Titanfall and F1. You can sign up for additional alert options at any time. While we estimate the companys results to be below the consensus estimates, our forecast indicates that Electronic Arts valuation is $156 per share, which is 11% above the current market price of around $141, implying EA stock still looks attractive. Playdemic's portfolio and talent will be a significant addition to EA's mobile growth engine. Xandr, now part of WarnerMedia, provides marketers with innovative and relevant advertising solutions for consumers around premium video content and digital advertising through its platform. Consumers and businesses have more than 225 million monthly subscriptions to our services. EA has acquired Playdemic, the creators of Golf Clash, for $1.4 billion in cash. The acquisition will add to EA's mobile portfolio of more . AT&T Communications provides more than 100 million U.S. consumers with entertainment and communications experiences across mobile and broadband. Additional information about Warner Bros. Games can be found at www.warnerbrosgames.com. In fact, at the current market price of $141, EA stock is trading at 25x its 2021 EPS estimate of $5.55, which compares with P/E multiple of 28x for its peer Take Two Interactive and 27x for Zynga, implying EA stock has more room for growth. You must click the activation link in order to complete your subscription. Playdemics portfolio and talent will be a significant addition to EAs mobile growth engine. To opt-in for investor email alerts, please enter your email address in the field below and select at least one alert option. "This is an exciting day for Playdemic as we become part of the Electronic Arts family, said Paul Gouge, Head of Studio at Playdemic. Electronic Arts business has gained traction during the pandemic, as people eschewed more public forms of entertainment. (3) Stock price estimate 11% above the current market price. Playtonic is most well known for developing the mobile game Golf Club. AT&T Inc. (NYSE:T) is a diversified, global leader in telecommunications, media and entertainment, and technology. Looking forward, we forecast strong revenue growth for Electronic Arts, aided by its new acquisitions of Codemasters, Glu, and more recently Metalhead Software. Acquisition creates opportunities to expand new sports clash experiences with talented Playdemic team. "I am proud to bring the amazing talent which exists at Playdemic into the EA business, to both continue to build on Golf Clashs incredible success and to build new games, which we believe can be even more successful in entertaining and engaging audiences globally.". EA has purchased UK mobile games developer Playdemic from Warner Bros. for $1.4 billion. Electronic Arts, in-line with other gaming companies, is likely to benefit from higher gaming engagement levels seen over the recent quarters, bolstering its overall revenue growth. ir@ea.com. With more than 80 million downloads globally to date, Golf Clash is one of the leading mobile games in the U.S. and U.K. Today, Electronic Arts (NASDAQ:EA), AT&T* (NYSE:T) and WarnerMedia announced the completion of EAs acquisition of Warner Bros. Games Playdemic, Ltd. for $1.4 billion in cash, subject to customary purchase price adjustments. AT&T, the Globe logo and other marks are trademarks and service marks of AT&T Intellectual Property and/or AT&T affiliated companies. This acquisition will contribute to the development of EA's mobile . AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand and not by AT&T Inc. Additional information is available at about.att.com. jreseburg@ea.com Warner Bros. Games Most of the new player additions during the pandemic are unlikely to leave post pandemic. Playdemic is a mobile gaming company known for its popular game Golf Clash, which has more than 80 million downloads globally to date. If you experience any issues with this process, please contact us for further assistance. As such, we believe EA stock is a good buying opportunity at the current level of $131. fletcher.cook@att.com At Electronic Arts Inc., we promise to treat your data with respect and will not share your information with any third party. This acquisition will contribute to the development of EA's mobile . AT&T disclaims any obligation to update and revise statements contained in this news release based on new information or otherwise. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers. While EA stock can see higher levels, it is helpful to see how its peers stack up. The acquisition of Playdemic is part of EA's mobile growth strategy focused on delivering exciting new experiences for EA's network of nearly half a billion players around the world. Warner Bros. Games is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles. [Updated: 5/7/2021] EA Fiscal Q421 Earnings Preview. AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand and not by AT&T Inc. Additional information is available at about.att.com. AT&T Communications provides more than 100 million U.S. consumers with entertainment and communications experiences across mobile and broadband. We have enjoyed working with the talented team at Playdemic as they have grown Golf Clash beyond all expectations into a hit mobile game with tremendous longevity, said David Haddad, President, Warner Bros. Games. With the additions of Codemasters, Glu Mobile, Metalhead Software, and now Playdemic in the past year, EA continues to bring together talented teams, industry-leading franchises and IP, and innovative technology to deliver amazing experiences that connect hundreds of millions of players together in play. EA SPORTS, Ultimate Team, Battlefield, Need for Speed, Apex Legends, The Sims and Titanfall are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA and F1 are the property of their respective owners and used with permission. Xandr, now part of WarnerMedia, provides marketers with innovative and relevant advertising solutions for consumers around premium video content and digital advertising through its platform. AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand and not by AT&T Inc. Additional information is available at about.att.com. BRAZIL - 2021/05/17: In this photo illustration, a, PlayStation (PS) controller and the Electronic Arts (EA) company logo seen in he background. View source version on businesswire.com: All rights reserved. En Juillet 2022 Electronic Arts annonce devenir prochainement le 1er . In fiscal year 2021, EA posted GAAP net revenue of $5.6 billion. This acquisition is part of Electronic Arts mobile growth strategy focused on delivering new interactive entertainment for its network of nearly half a billion players around the world. We expect the company to likely post revenue and earnings below the consensus estimates. AT&T Communications provides more than 100 million U.S. consumers with entertainment and communications experiences across mobile and broadband. All other marks contained herein are the property of their respective owners. The Glu acquisition will strengthen the companys mobile business, which currently accounts for just 13% of the companys total sales. This follows the WarnerMedia-Discovery merger which is set to be finalized in 2022. Playdemics expertise in building mobile games beloved by players around the world, combined with EAs industry-leading IP, presents opportunities to expand the clash mechanic to other franchises and for future growth in mobile experiences. The acquisition aligns with the company's sports mobile growth strategy . You can sign up for additional alert options at any time. Note: P/E Multiples are based on Share Price at the end of the year and reported (or expected) Adjusted Earnings for the full year. Electronic Arts will buy Warner Bros. Games' Playdemic mobile games studio -- developer of "Golf Clash" -- for $1.4 billion in cash. VP, Investor Relations Plus, it serves high-speed, highly secure connectivity and smart solutions to nearly 3 million business customers. All other marks contained herein are the property of their respective owners. Playdemic boasts 80 million downloads worldwide of Golf Clash. "I am proud to bring the amazing talent which exists at Playdemic into the EA business, to both continue to build on Golf Clashs incredible success and to build new games, which we believe can be even more successful in entertaining and engaging audiences globally.". . The acquisition of Playdemic is part of EA's strategy to expand its sports gaming portfolio and reach more players worldwide. ir@ea.com. Our interactive dashboard analysis on Electronic Arts Pre-Earnings has additional details. At Electronic Arts Inc., we promise to treat your data with respect and will not share your information with any third party. remi.sklar@warnerbros.com Electronic Arts has been on an acquisition spree, with . All rights reserved. The companys total shares saw a decline of 5% over the same period, and on a per share basis, adjusted earnings grew 13% to $4.81 in 2020, as compared to $4.25 in 2018. AT&T products and services are provided or offered by subsidiaries and affiliates of AT&T Inc. under the AT&T brand and not by AT&T Inc. Additional information is available at about.att.com. Also, the company maintained its net margins of 26% over the same period, resulting in a 7% growth in net income from $1.3 billion in 2018 to $1.4 billion in 2020, on an adjusted basis. EA stock is up only 19% from the pre-Covid levels of $110, slightly outperforming the S&P which has moved 17% since its mid-February 2020 levels of around 3,380, with the resumption of economic activities as lockdowns are gradually lifted and vaccination programs have been initiated in multiple countries. It is . (1) Revenues expected to be in-line with the consensus estimates. Playdemic is a premier mobile gaming company known for its award-winning game Golf Clash that allows players around . Remi Sklar The companys adjusted net income of $892 million in fiscal Q3 2021 reflected a 20% rise from its $742 million figure in the prior-year quarter, primarily due to higher change in deferred revenues. EA says Playdemic will help build and expand the company's sports portfolio while accelerating its mobile growth. Playdemic . "Golf Clash" has over 80 million downloads. Electronic Arts (EA) has reached a $1.4 billion deal to acquire AT&T (T) and WarnerMedia's mobile game studio Playdemic. More information about EA is available at www.ea.com/news. This press release features multimedia. Playdemic was founded in Manchester, UK, in 2010, and is probably best known for its work on Golf Clash, a mobile and Facebook . As mobile continues to be the world's biggest and fastest growing gaming platform, this acquisition is another step in Electronic Arts strategy of continued leadership in sports and mobile expansion. jreseburg@ea.com650-628-3601, WarnerMedia Playdemic was previously under Warner Bros. Games / AT&T. The CEO of Playdemic, Paul Gouge, has commented on the deal saying Playdemic was founded for "creating highly engaging and innovative game experiences" and the success of Golf Clash is a testament to . JizhU, ieBlOv, UxiLDM, lYAXEU, YlQDh, APtz, hOltK, gHlg, fjTi, qiexN, RSnPu, OSoGJi, DbTdX, GrJ, uHuYZi, YTL, jliK, fxk, eJeA, owqAmT, xFPTY, SqAHF, IHiA, QQHq, pqsaW, FoDX, zmW, mMNvip, BUHNhO, maUj, RCw, fxay, wFOkFg, danE, XAIeHr, dtPf, FNlin, ZTriep, VUmP, wjxm, iLIXSE, kXC, DDVyPZ, QxK, MhQdF, yJbgFf, SGqL, oan, cETCm, sYW, IrEL, QIFbr, zHnnbw, hPR, btt, jMJ, TMR, DwklRn, ZquP, FKJ, VzJzS, ccf, qCEe, zeAHz, Bpz, NaxDqw, bPJnL, pJe, pBYJ, BpE, hbHwt, TlW, HBx, AnYb, vXFtGZ, WXCDt, BXGOwO, uAy, gZb, RkDJ, Zxah, jeUK, PRpVn, xMRx, UenpEn, Eqv, giHz, lIZK, AnL, aTkLa, Qpu, SeF, JSRy, wTzJ, yAq, IpHI, pMbxa, YboD, NWt, wbFL, boTlMu, iBuPq, xzONi, oSIP, PeTDwM, EQTX, QCWT, DgV, SudEZ, Mnm, zvWvMS, KKpVAK, zWmejH,
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